Сама ошибка вот
C:\Users\Valentin Stars\AppData\Local\Temp.arduinoIDE-unsaved202406-3740-1ujfto.c6b7w\sketch_jan6b\sketch_jan6b.ino: In function ‘void setup()’:
C:\Users\Valentin Stars\AppData\Local\Temp.arduinoIDE-unsaved202406-3740-1ujfto.c6b7w\sketch_jan6b\sketch_jan6b.ino:34:13: error: no matching function for call to ‘LiquidCrystal_I2C::begin()’
LCD.begin();
^
In file included from C:\Users\Valentin Stars\AppData\Local\Temp.arduinoIDE-unsaved202406-3740-1ujfto.c6b7w\sketch_jan6b\sketch_jan6b.ino:2:0:
C:\Users\Valentin Stars\AppData\Local\Temp.arduinoIDE-unsaved202406-3740-1ujfto.c6b7w\sketch_jan6b\LiquidCrystal_I2C.h:58:8: note: candidate: void LiquidCrystal_I2C::begin(uint8_t, uint8_t, uint8_t)
void begin(uint8_t cols, uint8_t rows, uint8_t charsize = LCD_5x8DOTS );
^~~~~
C:\Users\Valentin Stars\AppData\Local\Temp.arduinoIDE-unsaved202406-3740-1ujfto.c6b7w\sketch_jan6b\LiquidCrystal_I2C.h:58:8: note: candidate expects 3 arguments, 0 provided
exit status 1
Compilation error: no matching function for call to ‘LiquidCrystal_I2C::begin()’
Код вот он
#include "Wire.h"
#include "LiquidCrystal_I2C.h"
LiquidCrystal_I2C LCD(0x27, 20, 2);
#define BUZZER 10 // пин подключения зуммера
#define BUTTON 8 // пин подключения кнопки
// динозаврик
byte dino[8] = {
0b01110, 0b11011, 0b11111, 0b11100, 0b11111, 0b01100, 0b10010, 0b11011
};
// дерево
byte tree[8] = {
0b00000, 0b00000, 0b00000, 0b11011, 0b11011, 0b11011, 0b01100, 0b01100
};
// камень
byte stone[8] = {
0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b00000, 0b01110, 0b11111
};
// птица
byte bird[8] = {
0b00100, 0b00101, 0b01111, 0b11111, 0b10100, 0b00100, 0b00000, 0b00000
};
bool buttonWasUp = true;
bool buttonIsUp;
int level = 1;
int pause = 400;
byte p = 0;
void setup() {
pinMode (BUZZER, OUTPUT);
pinMode (BUTTON, INPUT_PULLUP);
LCD.begin();
LCD.backlight();
LCD.createChar(0, dino);
LCD.createChar(1, tree);
LCD.createChar(2, stone);
LCD.createChar(3, bird);
LCD.setCursor(7, 0);
LCD.print("GO!");
delay(400);
tone(BUZZER, 600);
delay(100);
noTone(BUZZER);
LCD.clear();
}
void loop() {
byte d = 1;
byte x = 15;
byte y = 1;
byte i = random (1, 4);
if (i == 3) y = 0;
else y = 1;
while (x > 0) {
LCD.clear();
LCD.setCursor(0, 0);
LCD.print(level);
buttonIsUp = digitalRead(BUTTON);
if (buttonWasUp && !buttonIsUp) {
delay(10);
buttonIsUp = digitalRead(BUTTON);
if (!buttonIsUp) { d = 0; }
else { d = 1; }
}
buttonWasUp = buttonIsUp;
if (p > 3) d = 1;
LCD.setCursor(4, d);
LCD.print(char(0));
LCD.setCursor(x, y);
tone(BUZZER, 50);
LCD.print(char(i));
noTone(10);
if (x == 4 && y == d) {
delay(400);
tone(BUZZER, 50);
delay(100);
noTone(BUZZER);
delay(100);
tone(BUZZER, 20);
delay(300);
noTone(BUZZER);
LCD.clear();
delay(200);
LCD.setCursor(3, 0);
LCD.print("GAME OVER!");
delay(600);
LCD.clear();
delay(400);
LCD.setCursor(3, 0);
LCD.print("GAME OVER!");
delay(600);
LCD.clear();
LCD.setCursor(3, 1);
LCD.print("LEVEL: ");
LCD.print(level);
delay(400);
LCD.setCursor(3, 0);
LCD.print("GAME OVER!");
delay(3000);
LCD.clear();
LCD.setCursor(7, 0);
LCD.print("GO!");
delay(400);
tone(BUZZER, 600);
delay(100);
noTone(BUZZER);
LCD.clear();
level = 0;
pause = 400;
p = 0;
y = 1;
x = 0;
break;
}
if (d == 0) {
tone(BUZZER, 200);
delay(100);
noTone(BUZZER);
}
else {
delay(100);
}
delay(pause);
x = x - 1;
p = p + 1;
if (p > 4) p = 0;
}
tone(10, 800);
delay(20);
level = level + 1;
pause = pause - 20;
if (pause < 0) pause = 0;
}
Все библиотеки установлены сам код это игры гугл динозаврик
Спасибо в зарание