загружаю чуть чуть изменённый код из примеров к библиотеке PS2X_lib для ардуино мега проблема в том, что после нажатия кнопки проходит 1-- 2 секунды до того как на нее среагирует робот
#include <PS2X_lib.h> //for v1.6
const int motor1Pin1 = 4;
const int motor1Pin2 = 5;
const int motor2Pin1 = 6;
const int motor2Pin2 = 7;
/*
right now, the library does NOT support hot pluggable controllers, meaning
you must always either restart your Arduino after you conect the controller,
or call config_gamepad(pins) again after connecting the controller.
*/
// create PS2 Controller Class
PS2X ps2x;
int error = 0;
byte type = 0;
byte vibrate = 0;
void setup()
{
pinMode(motor1Pin1, OUTPUT);
pinMode(motor1Pin2, OUTPUT);
pinMode(motor2Pin1, OUTPUT);
pinMode(motor2Pin2, OUTPUT);
pinMode(13, OUTPUT);
Serial.begin(57600);
// CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************
// setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error
error = ps2x.config_gamepad(22,23,24,25, true, true);
if(error == 0)
{
Serial.println("Found Controller, configured successful");
Serial.println("Try out all the buttons, X will vibrate the controller, faster as you press harder;");
Serial.println("holding L1 or R1 will print out the analog stick values.");
Serial.println("Go to www.billporter.info for updates and to report bugs.");
}
else if(error == 1)
Serial.println("No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips");
else if(error == 2)
Serial.println("Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips");
else if(error == 3)
Serial.println("Controller refusing to enter Pressures mode, may not support it. ");
// Serial.print(ps2x.Analog(1), HEX);
type = ps2x.readType();
switch(type)
{
case 0:
Serial.println("Unknown Controller type");
break;
case 1:
Serial.println("DualShock Controller Found");
break;
case 2:
Serial.println("GuitarHero Controller Found");
break;
}
}
void loop()
{
/*
You must Read Gamepad to get new values
Read GamePad and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don't enable the rumble, use ps2x.read_gamepad(); with no values
you should call this at least once a second
*/
// skip loop if no controller found
if(error == 1)
return;
if(type == 2)
{
// Guitar Hero Controller
// read controller
ps2x.read_gamepad();
if(ps2x.ButtonPressed(GREEN_FRET))
Serial.println("Green Fret Pressed");
if(ps2x.ButtonPressed(RED_FRET))
Serial.println("Red Fret Pressed");
if(ps2x.ButtonPressed(YELLOW_FRET))
Serial.println("Yellow Fret Pressed");
if(ps2x.ButtonPressed(BLUE_FRET))
Serial.println("Blue Fret Pressed");
if(ps2x.ButtonPressed(ORANGE_FRET))
Serial.println("Orange Fret Pressed");
if(ps2x.ButtonPressed(STAR_POWER))
Serial.println("Star Power Command");
// will be TRUE as long as button is pressed
if(ps2x.Button(UP_STRUM))
Serial.println("Up Strum");
if(ps2x.Button(DOWN_STRUM))
Serial.println("DOWN Strum");
// will be TRUE as long as button is pressed
if(ps2x.Button(PSB_START))
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
// print stick value IF TRUE
if(ps2x.Button(ORANGE_FRET))
{
Serial.print("Wammy Bar Position:");
Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
}
}
else
{
// DualShock Controller
// read controller and set large motor to spin at 'vibrate' speed
ps2x.read_gamepad(false, vibrate);
// will be TRUE as long as button is pressed
if(ps2x.Button(PSB_START))
Serial.println("Start is being held");
if(ps2x.Button(PSB_SELECT))
Serial.println("Select is being held");
// will be TRUE as long as button is pressed
if(ps2x.Button(PSB_PAD_UP))
{
Serial.print("Up held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
}
if(ps2x.Button(PSB_PAD_RIGHT))
{
Serial.print("Right held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
}
if(ps2x.Button(PSB_PAD_LEFT))
{
Serial.print("LEFT held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
}
if(ps2x.Button(PSB_PAD_DOWN))
{
Serial.print("DOWN held this hard: ");
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
}
// this will set the large motor vibrate speed based on how hard you press the blue (X) button
vibrate = ps2x.Analog(PSAB_BLUE);
// will be TRUE if any button changes state (on to off, or off to on)
if (ps2x.NewButtonState())
{
if(ps2x.Button(PSB_L3))
Serial.println("L3 pressed");
if(ps2x.Button(PSB_R3))
Serial.println("R3 pressed");
if(ps2x.Button(PSB_L2))
Serial.println("L2 pressed");
if(ps2x.Button(PSB_R2))
Serial.print("R2 pressed");
digitalWrite(13,HIGH);
delay(1000);
digitalWrite(13,LOW);
if(ps2x.Button(PSB_GREEN))
Serial.println("Triangle pressed");
}
// will be TRUE if button was JUST pressed
if(ps2x.ButtonPressed(PSB_RED))
Serial.println("Circle just pressed");
// will be TRUE if button was JUST released
if(ps2x.ButtonReleased(PSB_PINK))
Serial.println("Square just released");
// will be TRUE if button was JUST pressed OR released
if(ps2x.NewButtonState(PSB_BLUE))
Serial.println("X just changed");
// print stick values if either is TRUE
if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1))
{
if(ps2x.Analog(PSS_LY)<100)
{
digitalWrite(motor1Pin1, HIGH);
digitalWrite(motor1Pin2, LOW);
digitalWrite(motor2Pin1, HIGH);
digitalWrite(motor2Pin2, LOW);
}
else
{
if(ps2x.Analog(PSS_LY)>140)
{
digitalWrite(motor1Pin1, LOW);
digitalWrite(motor1Pin2, HIGH);
digitalWrite(motor2Pin1, LOW);
digitalWrite(motor2Pin2, HIGH);
}
}
Serial.print("Stick Values:");
// Left stick, Y axis. Other options: LX, RY, RX
Serial.print(ps2x.Analog(PSS_LY), DEC);
Serial.print(",");
Serial.print(ps2x.Analog(PSS_LX), DEC);
Serial.print(",");
Serial.print(ps2x.Analog(PSS_RY), DEC);
Serial.print(",");
Serial.println(ps2x.Analog(PSS_RX), DEC);
}
}
delay(50);
}
это я криворукий или в пульте проблема?